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RPG Writing Forum 2017-01-22T20:26:09-04:00 http://rpgwriting.com/forum/feed.php?f=110&t=355 2017-01-22T20:26:09-04:00 2017-01-22T20:26:09-04:00 http://rpgwriting.com/forum/viewtopic.php?t=355&p=5031#p5031 <![CDATA[Re: Game Commencement/Narration]]>
The party eventually got to the spider farm and went building by building killing shadow goblins. The party were given a reward by Ulyah, the owner of the spider farm and then they headed back to Melford where they found that the male owner of the King's Head Inn was murdered the night before. Our intrepid heroes questioned everyone and eventually figured out that his sister (the female owner) killed him and that the honey seller may have been an accomplice.

Unfortunately by the time that they figured that out, the sister made her break on a horse. Keth tried to get on one of the horses in the stable but the horse did not care for him, throwing him off. He found a much more suitable horse and the party's chase led them to a farmhouse. Once inside, they fought a number of half dismembered skeletons and avoided some weird worms. Making sounds of combat, a slightly deformed man came in and started throwing divine spells at the party. They killed him (learning that he was the mad half brother of the inn owners) and saw that he had a shrine dedicated to a God that nobody could identify. They took their prisoner back to town and were hailed as heroes and permitted to stay in the Inn for the foreseeable future.

Of course, the next morning, the heroes were greeted by Maenae. She introduced herself as a priestess at the shrine up North. Keth believed they were blood cultists but that was quickly disproved. Savula Vogg, the deformed girl, also went along to be trained as a sybil. When the party got to the shrine, they noticed that Lithlowen was there. Maenae informed the party that she was a follower of Tymora, a Goddess previously unknown to this world until she happened upon her near Dryad Wood. She has been here at the shrine ever since.

Maenae asked the party to do her a favor and check in on an adventuring party that was trying to destroy the rest of the shadow goblins but she had not heard from them in a week or so. She wanted the party to come back with news, if possible. She also promised healing and gave the party two healing potions each. The party also noticed that the shrine was missing 2 statutes of 7 at the shrine and that they apparently walked off on their own and disappeared at a cliff. The statues also seemed to have moved a bit in their circle the evening before the party went to chase after the previous adventuring party.

Freya tracked the adventurers to a cave. After being attacked by rats and stirges, the party found the prior adventuring party - all caught in a net trap, dead. They party looted the previous adventurers and returned to Maenae rather than further tracking down the shadow goblins which they saw no sign of in this cavern.

The party is now making plans to return to Dryad Wood with Lithlowen who states that they will meet his lady there. Maenae also informed the party that they would meet again in the future and that they would be needed in Dryad Wood.

Statistics: Posted by Amanda Rose — Sun Jan 22, 2017 8:26 pm


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2016-09-18T22:16:47-04:00 2016-09-18T22:16:47-04:00 http://rpgwriting.com/forum/viewtopic.php?t=355&p=5013#p5013 <![CDATA[Re: Game Commencement/Narration]]>
When Marieka arrived, they conversed with her and she was favorably impressed with the offer to help the town. She told the party to watch the North and she would watch the South. The party, again, failed all their perception rolls and they were ambushed by the shadow goblins. They immediately took out Lia and despite a great battle by Isolde and Keth, the 4 shadow goblins overwhelmed the party and knocked them all unconscious. When they woke, they saw an imposing elf with a staff. He claimed to have helped them. All the shadow goblins were dead and the party restored to full hit points. When the party asked why he helped and how he knew all of their names, he told the party that "his lady told him." He would not reveal the identity of his lady but eventually told them that his name was Lithlowen. He claimed to have shortened it so that Keth could get the name right. He was not overly informative and told the party that they were to wait at the Inn until morning. He also named Freya, a ranger who followed them back to the Inn and stayed there with them.

The party did so. When morning came, the party Lithlowen was gone. After breakfast with Marieka and Keth telling how the party killed numerous shadow goblins, a larger young woman who was bedraggled came into the Inn. She identified herself as Heri Reyn, daughter of Ulayah and told everyone that her father and the spider farm were taken by the shadow goblins. She only barely managed to escape. Keth begrudgingly pledged the party to assist Heri and off the party went. The ranger insisted on taking the non-road route and the party found 4 boars. This time, the party succeeded in combat and the party decided that they were going to take some time to cook some of the pork before continuing on to the spider farm.

Statistics: Posted by Amanda Rose — Sun Sep 18, 2016 10:16 pm


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2016-09-04T21:27:41-04:00 2016-09-04T21:27:41-04:00 http://rpgwriting.com/forum/viewtopic.php?t=355&p=5010#p5010 <![CDATA[Re: Game Commencement/Narration]]> Statistics: Posted by Amanda Rose — Sun Sep 04, 2016 9:27 pm


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2016-08-21T20:55:38-04:00 2016-08-21T20:55:38-04:00 http://rpgwriting.com/forum/viewtopic.php?t=355&p=5009#p5009 <![CDATA[Game Commencement/Narration]]>
The town had two main roads. One roughly running North-South and the other East-West. Where the two met was where the most important buildings were located: the Town Hall, a small temple to Corellon, and two inns/taverns, which were rarely full with travelers but often had locals sharing their daily burdens in the evening, thus keeping the inns in business.

However, this Spring had been subtly different. It was a trickle at first: people, refuges of sorts, coming from afar claiming their city or town had become overrun by foreign invaders that had appeared from nowhere, some of which looked like no other humans. The residents of Dryad Wood, at first, regarded many of these visitors as eccentric, odd, or insane but were more than happy to accept their coin. Yet, people started to come in from other directions and the stories were the same.

The normally simple and reclusive folks of Dryad Wood became somewhat concerned and the Town Council convened, deciding that they would seek adventures and volunteers from Dryad Wood to seek answers to these perplexing problems, as well as to determine whether Dryad Wood was at any risk. A sign was placed on the cross in the roads so that all could see the proclamation. The council wants to see a party assembled in no less than two days.

Naturally, this being unusual in the sleepy town of Dryad Wood, the notice has caused quite a stir. All of you, who are in in the campaign, are currently located within the Charming Dryad, one of the two taverns/inns at this crossroad. Those of you who are locals believe that the food and ale here is of a finer quality than the other inn, called the Thirsty Dragon. Locals and travelers alike, are openly and animatedly discussing the proclamation and speculating wildly about the nature of these alleged strangers.

Statistics: Posted by Amanda Rose — Sun Aug 21, 2016 8:55 pm


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